Why do I implement a random map generation algorithm

As the SlimePrincess(my game) is a roguelike dungeon adventure game, so I think it needs a nice random map generation algorithm, I’m not sure the following generation is nice or not, but now for me, it’s a good start 🙂

How to implement the generation algorithm

Uh…it’s a big topic, so I don’t want to expand explain now, but I will write a new post to explain the interesting algorithm in the future.

What will I do next?

The following is my todolist:
1.make more template rooms;
2.fill some interesting content(such as monster, treasure chest…) into every room;
3.put the Player into the map;

(the end)

Last modified: April 29, 2019

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